About this deal
Mojang is currently working on adding cross-platforming to Java, so this may be the definite go-to in a few months. This experiment has no effect on normal worlds. You can find more information about Feature Toggles here. Librarian Changes All textures in the realms namespace have been moved into the minecraft namespace (automated by the Slicer tool) icon/trial_available and realm_status/expires_soon GUI sprites are animated with .mcmeta declarations instead of individual sprites (automated by the Slicer tool)
By default, all sequences are seeded as 0, true, true. Using * instead of a sequence ID resets all sequences and sets the default parameters. For example, if the overlay foo is applied, the file foo/assets/minecraft/textures/bar.png will replace the contents of assets/minecraft/textures/bar.png entity_roar and entity_shake game events have been removed and replaced with entity_action game event Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armour to fend off the dangerous mobs. Scale craggy mountains, unearth elaborate caves and mine large ore veins. Discover lush cave and dripstone cave biomes. Light up your world with candles to show what a savvy potholer and master mountaineer you are!
Experimental Features
Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles. Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armour to fend off the dangerous mobs. Scale craggy mountains, unearth elaborate caves and mine large ore veins. Discover lush cave and dripstone cave biomes. Light up your world with candles to show what a savvy potholer and master mountaineer you are! FEATURES When set to false, will prevent player IPs from being included in the log when players join the game
Note that random value|roll
Sprites used in GUI drawing have been split into individual sprite files instead of larger sprite sheets Using a macro means commands must be re-evaulated after variable substitution. This has an extra cost compared to running pre-parsed functions.Any syntax errors in the lines resulting from variable substitution result in the entire function call being skipped The charts on the debug screen can now be toggled with F3+1 (pie chart) and F3+2 (FPS and TPS) instead of holding Shift or Alt while opening the screen When a macro is called, the values provided are substituted in place of the variable specifications and the resulting commands are executed When hitboxes are displayed through F3+B, entities that have a passenger will display the passenger's attachment point